61 lines
1.6 KiB
Markdown
61 lines
1.6 KiB
Markdown
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---
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title: Blender
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tags: note troubleshooting
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created: 2024-02-05T14:03:13Z
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published: true
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---
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## Basics
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| | |
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| ---------------- | --------- |
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| Add | Shift A |
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| Grab | G |
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| Rotate | R |
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| Scale | S |
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| Extrude | E |
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| Inset | I |
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| Bevel | Ctrl B |
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| Loop cut | Ctrl R |
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| Fill | F |
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| Merge | M |
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| Apply | Ctrl A |
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| Join | Ctrl J |
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| Parent | Ctrl P |
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| Grab on X axis | G X |
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| Grab on YZ plane | G Shift X |
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| Slide | G G |
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## Vision
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| | |
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| -------------- | ------- |
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| Hide | H |
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| Unhide | Alt H |
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| Focus | Num . |
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| Focus region | Shift B |
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| Focus all | Home |
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| Isolate | / |
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| Viewpoint menu | ~ |
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## Modes
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| | |
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| ----------- | --- |
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| Vertex mode | 1 |
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| Edge mode | 2 |
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| Face mode | 3 |
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## Troubleshooting
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### How to rename something?
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You can rename objects with F2 but in many other places you need to double click the name with your mouse.
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### What is neutral_bone?
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When you export a rigged model with Blender in glTF format, you will sometimes notice a `neutral_bone` in the exported data.
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This is because some vertices were not assigned a vertex group.
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In edit mode, go to `Select > Select all by trait > Ungrouped vertices` to find the problematic vertices and delete them.
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