--- title: Blender tags: note troubleshooting created: 2024-02-05T14:03:13Z published: true --- ## Basics | | | | ---------------- | --------- | | Add | Shift A | | Grab | G | | Rotate | R | | Scale | S | | Extrude | E | | Inset | I | | Bevel | Ctrl B | | Loop cut | Ctrl R | | Fill | F | | Merge | M | | Apply | Ctrl A | | Join | Ctrl J | | Parent | Ctrl P | | Grab on X axis | G X | | Grab on YZ plane | G Shift X | | Slide | G G | ## Vision | | | | -------------- | ------- | | Hide | H | | Unhide | Alt H | | Focus | Num . | | Focus region | Shift B | | Focus all | Home | | Isolate | / | | Viewpoint menu | ~ | ## Modes | | | | ----------- | --- | | Vertex mode | 1 | | Edge mode | 2 | | Face mode | 3 | ## Troubleshooting ### How to rename something? You can rename objects with F2 but in many other places you need to double click the name with your mouse. ### What is neutral_bone? When you export a rigged model with Blender in glTF format, you will sometimes notice a `neutral_bone` in the exported data. This is because some vertices were not assigned a vertex group. In edit mode, go to `Select > Select all by trait > Ungrouped vertices` to find the problematic vertices and delete them.