Added Godot based server

This commit is contained in:
2024-01-20 22:18:58 +01:00
parent ce699ee6db
commit 1f73d22cd6
28 changed files with 338 additions and 135 deletions

20
network/server/Ping.gd Normal file
View File

@ -0,0 +1,20 @@
extends PacketHandler
func _ready():
%Server.set_handler(Packet.PING, self)
func handle_packet(data: PackedByteArray, peer: PacketPeer):
# var response := PackedByteArray()
# response.resize(2)
# response.encode_u8(0, Packet.PING)
# response.encode_u8(1, data[0])
# peer.put_packet(response)
var buffer := StreamPeerBuffer.new()
buffer.put_8(Packet.PING)
if data.size() > 0:
buffer.put_8(data[0])
peer.put_packet(buffer.data_array)