Added Godot based server
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20
network/server/Ping.gd
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20
network/server/Ping.gd
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extends PacketHandler
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func _ready():
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%Server.set_handler(Packet.PING, self)
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func handle_packet(data: PackedByteArray, peer: PacketPeer):
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# var response := PackedByteArray()
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# response.resize(2)
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# response.encode_u8(0, Packet.PING)
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# response.encode_u8(1, data[0])
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# peer.put_packet(response)
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var buffer := StreamPeerBuffer.new()
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buffer.put_8(Packet.PING)
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if data.size() > 0:
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buffer.put_8(data[0])
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peer.put_packet(buffer.data_array)
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