diff --git a/posts/realistic-benchmarks.md b/posts/realistic-benchmarks.md index e1f07af..7407672 100644 --- a/posts/realistic-benchmarks.md +++ b/posts/realistic-benchmarks.md @@ -51,14 +51,16 @@ The less stress we put on the server, the worse our results become. Just imagine you're out in the woods with a crossbow. Now a bear jumps out of nothing and you are fighting for your life. -You have bought that crossbow based on a benchmark published by an outlet that focuses on crossbows for beginners. +You are going to need a couple of bolts to stop the bear running at you, and you need to shoot them as fast as possible. + +You bought that crossbow based on a benchmark published by an outlet that focuses on crossbows for beginners. Because it's focused on beginners, they have a hard capped reloading speed of 1 bolt per 5 seconds. Even though there are crossbolts that can reload in 3 seconds, the benchmark would not reflect this, -because they are not targeted at experts and assume that everybody is clumsy anyway. +because they are not targeted at experts and assume that everybody is clumsy. The benchmark showed two crossbows, A and B, but it concluded that both let you reload 1 bolt every 5 seconds, even though B can actually be reloaded in 3 seconds. But that result was not published. -So you ended up buying crossbow A, leading to your death against the bear. +So you ended up buying crossbow A instead of B, leading to your death against the bear. The inaccuracy of the benchmark lead to your downfall. In a life or death situation, you want the fastest crossbow out there.