package utils import ( "fmt" "math" ) // PieChart ... type PieChart struct { Title string Slices []*PieChartSlice } // PieChartSlice ... type PieChartSlice struct { From float64 To float64 Title string Color string } // coords returns the coordinates for the given percentage. func coords(percent float64) (float64, float64) { x := math.Cos(2 * math.Pi * percent) y := math.Sin(2 * math.Pi * percent) return x, y } // SVGSlicePath creates a path string for a slice in a pie chart. func SVGSlicePath(from float64, to float64) string { x1, y1 := coords(from) x2, y2 := coords(to) largeArc := "0" if to-from > 0.5 { largeArc = "1" } return fmt.Sprintf("M %.3f %.3f A 1 1 0 %s 1 %.3f %.3f L 0 0", x1, y1, largeArc, x2, y2) } // NewPieChart ... func NewPieChart(title string, data map[string]float64) *PieChart { return &PieChart{ Title: title, Slices: ToPieChartSlices(data), } } // ToPieChartSlices ... func ToPieChartSlices(data map[string]float64) []*PieChartSlice { if len(data) == 0 { return nil } dataSorted := []*AnalyticsItem{} sum := 0.0 for key, value := range data { sum += value item := &AnalyticsItem{ Key: key, Value: value, } if len(dataSorted) == 0 { dataSorted = append(dataSorted, item) continue } found := false for i := 0; i < len(dataSorted); i++ { if value >= dataSorted[i].Value { // Append empty element dataSorted = append(dataSorted, nil) // Move all elements after index "i" 1 position up copy(dataSorted[i+1:], dataSorted[i:]) // Set value for index "i" dataSorted[i] = item // Set flag found = true // Leave loop break } } if !found { dataSorted = append(dataSorted, item) } } slices := []*PieChartSlice{} current := 0.0 hueOffset := 0.0 hueScaling := 60.0 for _, item := range dataSorted { percentage := float64(item.Value) / sum slices = append(slices, &PieChartSlice{ From: current, To: current + percentage, Title: fmt.Sprintf("%s (%d%%)", item.Key, int(percentage*100+0.5)), Color: fmt.Sprintf("hsl(%.2f, 75%%, 50%%)", current*hueScaling+hueOffset), }) current += percentage } return slices }