Added debug labels
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@ -1,34 +1,2 @@
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class_name Player
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extends CharacterBody3D
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const MOVE_SPEED = 4.5
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const JUMP_VELOCITY = 4.5
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const DECELERATE = 0.75
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var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
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var move: Vector2
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func _input(_event):
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move = Input.get_vector("move_left", "move_right", "move_forward", "move_backward")
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func _physics_process(delta):
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movement()
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fall(delta)
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move_and_slide()
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func movement():
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var direction = (Global.camera.transform.basis * Vector3(move.x, 0, move.y)).normalized()
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if direction:
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velocity.x = direction.x * MOVE_SPEED
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velocity.z = direction.z * MOVE_SPEED
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else:
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velocity.x *= DECELERATE
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velocity.z *= DECELERATE
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func fall(delta):
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if is_on_floor():
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if Input.is_action_just_pressed("jump"):
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velocity.y = JUMP_VELOCITY
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else:
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velocity.y -= gravity * delta
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extends Character
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