Improved outline shader
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@ -2,15 +2,18 @@ extends Camera3D
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@export var center: Node3D
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@export var follow_speed: float
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@export var shake_strength: float
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var noise = FastNoiseLite.new()
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func _ready():
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Global.camera = self
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func _process(delta):
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if Global.player == null:
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return
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center.position = lerp(center.position, Global.player.position, follow_speed * delta)
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# @export var shake_strength: float
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# var noise = FastNoiseLite.new()
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# func shake(time):
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# var trauma_sq := 1.0
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# var h_offset := noise.get_noise_2d(time, 0) * trauma_sq * shake_strength
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