Improved outline shader
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31
enemy/Slime.tscn
Normal file
31
enemy/Slime.tscn
Normal file
@ -0,0 +1,31 @@
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[gd_scene load_steps=4 format=3 uid="uid://cb2t7bvvf3gwh"]
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[ext_resource type="PackedScene" uid="uid://b358op5h1y83m" path="res://enemy/Slime.blend" id="1_1h1hj"]
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[sub_resource type="Animation" id="Animation_mdtm7"]
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resource_name = "slime_idle"
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length = 2.0
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loop_mode = 1
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tracks/0/type = "scale_3d"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Slime")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = PackedFloat32Array(0, 1, 1, 1, 1, 0.5, 1, 0.9, 1.1, 0.9, 1, 1, 1, 1, 1, 1.5, 1, 1.1, 0.9, 1.1, 2, 1, 1, 1, 1)
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_1bw8m"]
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_data = {
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"slime_idle": SubResource("Animation_mdtm7")
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}
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[node name="Slime" type="Node3D"]
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[node name="Model" parent="." instance=ExtResource("1_1h1hj")]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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root_node = NodePath("../Model")
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libraries = {
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"": SubResource("AnimationLibrary_1bw8m")
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}
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autoplay = "slime_idle"
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