Improved environment

This commit is contained in:
2024-01-16 23:01:16 +01:00
parent 8f0f3d9998
commit 6934f2936b
16 changed files with 274 additions and 96 deletions

20
world/Camera.gd Normal file
View File

@ -0,0 +1,20 @@
extends Camera3D
@export var center: Node3D
@export var follow_speed: float
@export var shake_strength: float
var noise = FastNoiseLite.new()
func _ready():
Global.camera = self
func _process(delta):
center.position = lerp(center.position, Global.player.position, follow_speed * delta)
# func shake(time):
# var trauma_sq := 1.0
# var h_offset := noise.get_noise_2d(time, 0) * trauma_sq * shake_strength
# var v_offset := noise.get_noise_2d(time, 1) * trauma_sq * shake_strength
# rotate_x(noise.get_noise_2d(time, 2) * trauma_sq * shake_strength)
# rotate_y(noise.get_noise_2d(time, 3) * trauma_sq * shake_strength)
# rotate_z(noise.get_noise_2d(time, 4) * trauma_sq * shake_strength)