Improved network communication
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28
client/network/PlayerState.gd
Normal file
28
client/network/PlayerState.gd
Normal file
@ -0,0 +1,28 @@
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extends PacketHandler
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@export var player_scene: PackedScene
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func _ready():
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assert(player_scene)
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%Client.set_handler(Packet.PLAYER_STATE, self)
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func handle_packet(data: PackedByteArray, _peer: PacketPeer):
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var player_name := data.get_string_from_utf8()
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print(player_name)
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var position_data := data.slice(player_name.length() + 1)
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var server_position := Vector3()
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server_position.x = position_data.decode_float(0)
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server_position.y = position_data.decode_float(4)
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server_position.z = position_data.decode_float(8)
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print(server_position)
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var player := spawn_player()
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player.name = player_name
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player.position = server_position
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Global.player = player
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func spawn_player() -> Player:
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var player = player_scene.instantiate()
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%Players.add_child(player)
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return player
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