Improved network communication
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24
client/Game.gd
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24
client/Game.gd
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extends Node
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func _ready():
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# Capture mouse
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#Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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# Mute audio
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var master_sound = AudioServer.get_bus_index("Master")
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AudioServer.set_bus_mute(master_sound, true)
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func _input(event):
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if event.is_action_pressed("toggle_fullscreen"):
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toggle_fullscreen()
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func toggle_fullscreen():
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var mode = DisplayServer.window_get_mode()
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match mode:
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DisplayServer.WINDOW_MODE_FULLSCREEN:
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
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_:
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
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return
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