Split client and server
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15
server/Client.gd
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15
server/Client.gd
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class_name Client
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var peer: PacketPeerUDP
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var address: String
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var last_packet: int
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var auth_token: String
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var account: Account
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var player: Player
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func _init(p: PacketPeerUDP, a: String):
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peer = p
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address = a
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func is_logged_in() -> bool:
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return auth_token != ""
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