Split client and server

This commit is contained in:
2024-01-24 00:09:50 +01:00
parent 532a1faa21
commit 26c52a00b3
59 changed files with 335 additions and 142 deletions

View File

@ -0,0 +1,22 @@
class_name PlayerController
extends Node
## The character that we're controlling.
@export var character: Character
var move: Vector2
func _input(_event):
move = Input.get_vector("move_left", "move_right", "move_forward", "move_backward")
character.direction = (Global.camera.transform.basis * Vector3(move.x, 0, move.y))
character.direction.y = 0
character.direction = character.direction.normalized()
if Input.is_action_just_pressed("jump"):
character.jump()
if Input.is_action_just_pressed("dash"):
character.dash()
if Input.is_action_just_pressed("attack"):
character.attack()