Added Godot based server
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11
tools/server/ping.go
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11
tools/server/ping.go
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package main
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import (
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"server/core"
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"server/packet"
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)
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// ping is used as a heartbeat and latency check.
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func ping(data []byte, client *core.Client) {
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server.Send(packet.PING, data, client)
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}
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