Added Godot based server
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@ -1,5 +1,5 @@
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class_name PlayerController
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extends CharacterController
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extends Node
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@export var character: Character
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var move: Vector2
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@ -12,7 +12,7 @@ func _input(_event):
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if Input.is_action_just_pressed("jump"):
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character.jump()
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if Input.is_action_just_pressed("dash"):
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character.dash()
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