Added Godot based server

This commit is contained in:
2024-01-20 22:18:58 +01:00
parent ce699ee6db
commit 1f73d22cd6
28 changed files with 338 additions and 135 deletions

29
network/server/Server.gd Normal file
View File

@ -0,0 +1,29 @@
extends NetworkNode
@export var port := 4242
@export var max_pending_connections := 4096
var server := UDPServer.new()
var last_statistics := Time.get_ticks_msec()
var packet_count := 0
func _init():
super._init()
server.set_max_pending_connections(max_pending_connections)
server.listen(port)
func _process(_delta):
server.poll()
while server.is_connection_available():
var peer: PacketPeerUDP = server.take_connection()
while peer.get_available_packet_count() > 0:
var packet = peer.get_packet()
handle_packet(packet, peer)
packet_count += 1
if Time.get_ticks_msec() > last_statistics + 1000:
print("[Server] %d packets per second" % packet_count)
packet_count = 0
last_statistics = Time.get_ticks_msec()