Added Godot based server
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29
network/server/Server.gd
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29
network/server/Server.gd
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extends NetworkNode
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@export var port := 4242
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@export var max_pending_connections := 4096
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var server := UDPServer.new()
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var last_statistics := Time.get_ticks_msec()
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var packet_count := 0
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func _init():
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super._init()
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server.set_max_pending_connections(max_pending_connections)
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server.listen(port)
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func _process(_delta):
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server.poll()
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while server.is_connection_available():
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var peer: PacketPeerUDP = server.take_connection()
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while peer.get_available_packet_count() > 0:
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var packet = peer.get_packet()
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handle_packet(packet, peer)
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packet_count += 1
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if Time.get_ticks_msec() > last_statistics + 1000:
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print("[Server] %d packets per second" % packet_count)
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packet_count = 0
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last_statistics = Time.get_ticks_msec()
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