Improved server
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@ -17,9 +17,14 @@ func handle_packet(data: PackedByteArray, _peer: PacketPeer):
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print(server_position)
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var player := spawn_player()
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player.name = player_name
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player.position = server_position
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Global.player = player
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player.set_character_name(player_name)
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if false:
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Global.player = player
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var controller := PlayerController.new()
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controller.character = Global.player
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Global.player.add_child(controller)
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func spawn_player() -> Player:
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var player = player_scene.instantiate()
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