Improved build performance
This commit is contained in:
14
src/x64/Call.go
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14
src/x64/Call.go
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@ -0,0 +1,14 @@
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package x64
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// Call places the return address on the top of the stack and continues
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// program flow at the new address. The address is relative to the next instruction.
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func Call(code []byte, address uint32) []byte {
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return append(
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code,
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0xe8,
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byte(address),
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byte(address>>8),
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byte(address>>16),
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byte(address>>24),
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)
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}
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13
src/x64/Move.go
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13
src/x64/Move.go
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package x64
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// MoveRegNum32 moves a 32 bit integer into the given register.
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func MoveRegNum32(code []byte, register uint8, number uint32) []byte {
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return append(
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code,
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0xb8+register,
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byte(number),
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byte(number>>8),
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byte(number>>16),
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byte(number>>24),
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)
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}
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7
src/x64/Return.go
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7
src/x64/Return.go
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package x64
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// Return transfers program control to a return address located on the top of the stack.
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// The address is usually placed on the stack by a Call instruction.
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func Return(code []byte) []byte {
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return append(code, 0xc3)
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}
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6
src/x64/Syscall.go
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6
src/x64/Syscall.go
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package x64
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// Syscall is the primary way to communicate with the OS kernel.
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func Syscall(code []byte) []byte {
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return append(code, 0x0f, 0x05)
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}
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